EXPANSION V9.5 ATS

ATS Maps

EXPANSION V9.5 ATS


This version has all 3 required files combined into 1 file. There have been additions and fixes. This version is ONLY for 1.50, do not use in 1.49.
Roughly 60 loading/unloading locations updated for 1.50, still more than 100 to do. Nebraska is required as are all SCS state DLC’s,

Changes v9.5
add prefab at Colby 6/8
add prefab at Salmon 6/8
add prefab at CDA ranch 6/8
add prefabs at Lufkin 6/8
add prefab at Grand Junction 6/8
add prefab at Riverton 6/8
add prefabs at Elko 6/8
add prefab at Tucumcari 6/8
add prefab at Jackson 6/8
add prefab for Lufkin log site 6/8
add prefabs to Waco ranch 6/8
add prefab at Sammons in Gillette 6/8
add prefab at Poncha Springs 6/8
add prefab at Bozeman farm 6/8
add prefab at Denver (US Foods) 6/7
add prefab at Lubbock (US Foods) 6/7
add prefab at Burns (US Foods) 6/7
add prefab at Schulenberg (furniture) 6/7
add prefabs at Casper, Albuquerque, Coeur d’alene, Garden City Utah, Steamboat Springs (furniture) 6/7
add prefabs at Ballinger 6/6
add prefab at Junction horse ranch 6/6
add prefabs at Shoshoni 6/6
add prefabs at Limon (Dynamic grain) 6/6
add prefabs at Sheridan 6/6
add prefabs at Twin Falls (Dynamic grain) 6/6
add prefabs at Grangeville (Dynamic grain) 6/6
add prefab to Woodward Stockyards 6/6
add prefab to RM Pipeline Woodward 6/6
add prefabs back at Powder River (dynamic grain) 6/6
add prefab at 2nd Odessa Mobil 6/5
add prefab at Lander Mobil 6/5
add prefabs at other 2 Mobil sites Enid 6/5
add prefab at Lander (K&D Cattle) 6/5
add prefab at Baggs Mobil site 6/5
add prefab at Odessa Mobil site 6/5
add prefab at Enid Mobil site 6/5
Compatibility: 1.50.x


Credits: xRECONLOBSTERx


How to install ETS2 mods or ATS Mods
In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use.
Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution.


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